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Basics of Game Design

Basics of Game Design

Paperback (01 Apr 2011)

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Publisher's Synopsis

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Book information

ISBN: 9781568814339
Publisher: CRC Press
Imprint: CRC Press
Pub date:
DEWEY: 794.81536
DEWEY edition: 23
Language: English
Number of pages: 392
Weight: 746g
Height: 228mm
Width: 151mm
Spine width: 23mm