Publisher's Synopsis
A hidden civilization has launched a global surprise attack (again), and Zeck and his cohorts find themselves drafted into service by a sadistic madman. Will they find a way to keep the world from being devoured by an army of meaty clones? If it takes a monster to stop a monster, will any of them make it out alive? The thrilling second installment in the Zeck series follows our adventurers into the secret heart of the Forsaken Quarter, where few have ever gone, and from which none have yet returned.