Publisher's Synopsis
A middle grade time travel adventure enlivened with the what if, worry, and wow of Freak the Mighty, Wonder, and Brave Irene.
After his Stinky Socks get tech support(?!), Winx must hurdle obstacles across the time-space continuum - and sometimes his sister's room - as he tries to rescue their parents. Mostly, though, Winx and Marta are just limping along. Unable to adapt the time travel rules, avoid trauma, or actually rehab after amputated trips. Fear and frustration fester. Winx thinks about asking Aunt Lena for a leg up, but her help just might disable his rescue operations - and everyone's future.
As Winx chases the lopsided clues left by his parents, he must help a little kid protect her super-hero princess arm; take a stab at ancient Italy (it stabs back); climb stormy mountains in a war zone with a nasty nipper named Cuthbert; flirt with a perp walk after outside threats come home; and trip over too many false leads, surprising puns, and scary surgical notes. Amid all of this stumbling through time, it's no wonder Winx falls into a trap with no help in sight.
Can Winx find his footing, grasp onto the critical details, and innervate all the viable connections to finally find his parents? Maybe. But at what cost to life and limb?