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What Video Games Have to Teach Us About Learning and Literacy

What Video Games Have to Teach Us About Learning and Literacy

Revised and updated Edition

Paperback (05 May 2015)

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Publisher's Synopsis

This volume looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle.

About the Publisher

Palgrave Macmillan

From award-winning research which changes the world to textbooks and study guides which educate and inspire, we publish across the humanities, social sciences and business for academics, students, professionals and librarians worldwide.With offices in London and New York, and sales teams across 50 countries, we have a global reach and as part of Macmillan Science and Education, are proud to uphold an unbroken tradition of over 170 years of academic publishing.

Book information

ISBN: 9781403984531
Publisher: Palgrave Macmillan
Imprint: Palgrave Macmillan
Pub date:
Edition: Revised and updated Edition
DEWEY: 794.8019
DEWEY edition: 22
Language: English
Number of pages: 249
Weight: 286g
Height: 232mm
Width: 156mm
Spine width: 17mm