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Virtual and Augmented Reality Technology-Enhanced Learning

Virtual and Augmented Reality Technology-Enhanced Learning Research and Applications - Gaming Media and Social Effects

Hardback (17 Jun 2025)

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Publisher's Synopsis

This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.

Book information

ISBN: 9789819623310
Publisher: Springer Nature Singapore
Imprint: Springer
Pub date:
DEWEY: 371.33468
DEWEY edition: 23
Language: English
Number of pages: 423
Weight: -1g
Height: 235mm
Width: 155mm