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Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects

Paperback (15 Aug 2022)

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Publisher's Synopsis

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

 

Book information

ISBN: 9789811613630
Publisher: Springer Nature Singapore
Imprint: Springer
Pub date:
DEWEY: 371.33468
DEWEY edition: 23
Language: English
Number of pages: 188
Weight: 308g
Height: 235mm
Width: 155mm
Spine width: 11mm