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Videogames in the Indian Subcontinent Development, Culture(s) and Representations

Hardback (30 Sep 2022)

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Publisher's Synopsis

Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region.

Book information

ISBN: 9789354356902
Publisher: Bloomsbury Academic
Imprint: Bloomsbury Academic
Pub date:
DEWEY: 794.80954
DEWEY edition: 23
Language: English
Number of pages: 256
Weight: 435g
Height: 224mm
Width: 142mm
Spine width: 22mm