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Transnational Contexts of Development History, Sociality, and Society of Play : Video Games in East Asia

Transnational Contexts of Development History, Sociality, and Society of Play : Video Games in East Asia - East Asian Popular Culture

Hardback (31 Jan 2017)

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Publisher's Synopsis

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

About the Publisher

Palgrave Macmillan

From award-winning research which changes the world to textbooks and study guides which educate and inspire, we publish across the humanities, social sciences and business for academics, students, professionals and librarians worldwide.With offices in London and New York, and sales teams across 50 countries, we have a global reach and as part of Macmillan Science and Education, are proud to uphold an unbroken tradition of over 170 years of academic publishing.

Book information

ISBN: 9783319438191
Publisher: Springer International Publishing
Imprint: Palgrave Macmillan
Pub date:
DEWEY: 794.8095
DEWEY edition: 23
Language: English
Number of pages: 243
Weight: 4401g
Height: 210mm
Width: 148mm
Spine width: 19mm