Publisher's Synopsis
In the mysterious land of Tharu, fawns, elves, dwarves, and humans collide in a beautifully dysfunctional quest of hardly epic proportions. So much so that Terris, the most rational gatekeeper in the entire kingdom, is certain their expedition is no quest at all. Still, he has no choice but to follow along with his friend's foolish games as they journey through a strange land and learn the mysterious art of dwarf-catching. Be cautioned dear reader, for rational thinking is not always the best compass in a world of magic and fantasy. Try reasoning with it, and there's no telling where you might be swept off to.