Publisher's Synopsis
Virtual reality (VR), the use of computer-generated audio and video simulations of realities, has emerged as one of the most exciting components of the multimedia revolution in computing. This book covers the subject, from business applications such as training simulations and design mockups, to VR in education, art and entertainment.;Edited and written by professionals in the field, this book captures the state of the art of virtual reality. It explores VR design principles, including the use of artificial intelligence, and covers developments in networking virtual environments. The text also provides reports on current VR projects from around the world, including Australia, Canada, France, Germany, New Zealand, Norway, Sweden and the USA. A guide to the literature of virtual reality is included. The text concludes with a comprehensive directory to hardware and software suppliers.