Publisher's Synopsis
This book covers Game Maker Studio 1. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple jump and run game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. TOC: LICENSE AGREEMENT3 LIMITATION OF LIABILITY4 ABOUT THE STARTER SERIES5 BASIC REQUIREMENTS6 LEARNING GOALS8 THE TARGET PLATFORM9 TOOLS AND RESOURCES10 LESSON 1 - THE CONCEPT OF OBJECTS13 LESSON 1 - CREATING NEW OBJECTS15 LESSON 1 CON'T - BACKGROUND IMAGE20 LESSON 1 CON'T - FREE ARTWORKS24 LESSON 1 CON'T - EDITING IMPORTED ARTWORKS25 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES28 LESSON 2 CON'T - ROOM, VIEW AND VIEW PORT32 LESSON 2 CON'T - RESTRICTING OBJECT MOVEMENT38 LESSON 3 - ACCEPTING USER INPUT40 LESSON 3 CON'T - PROCESSING USER INPUT42 SAMPLE SET 148 SAMPLE SET 249 LESSON 4 - THE CONCEPT OF COLLISION MASK52 LESSON 5 - MANIPULATING OBJECT MOVEMENT, GRAVITY AND POSITION56 LESSON 6 - SOUND EFFECT IN ACTION66 LESSON 7 - ANIMATION SEQUENCE68 LESSON 8 - COLLISIONS DETECTION IN-DEPTH70 WHAT IS NEXT?74