Publisher's Synopsis
Using Construct 2, you will learn how to make a basic racecar game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on mobile game creation. The goal is to use HTML5 to build a mobile phone compatible web app with support for motion control. The game we are about to build can take input from keyboard (desktop) and motion control (mobile device). We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. TOC: LICENSE AGREEMENT3 LIMITATION OF LIABILITY4 ABOUT THE STARTER SERIES5 BASIC REQUIREMENTS6 LEARNING GOALS7 THE TARGET PLATFORM8 TOOLS AND RESOURCES9 LESSON 1 - THE CONCEPT OF OBJECTS12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES16 LESSON 2 CON'T - LAYOUT AND LAYERS21 LESSON 2 CON'T - PROPER SCREEN SIZING23 LESSON 2 CON'T - LAYOUT AND LAYERS25 LESSON 3 - ACCEPTING USER INPUT28 LESSON 3 CON'T - ABOUT THE EVENT SHEET31 LESSON 3 CON'T - PROCESSING USER INPUT33 LESSON 3 CON'T - PROCESSING TOUCH INPUT37 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES40 LESSON 5 - SYSTEM TIMING44 LESSON 6 - RACE CAR MOVEMENT, LAYER PARALLAX AND OBJECT'S SCROLL TO BEHAVIOR47 WALKING THROUGH THE SAMPLE AND EXERCISE SET51 WHAT IS NEXT?65