Publisher's Synopsis
From deciding the scope of one's world to drawing the nitty-gritty details of its topography, Cody covers it all so that any eager reader looking to expand their game play or fiction world building knows exactly where to start. With this book, readers quickly realise that mapmaking isn't just about creating direction; maps are the key to understanding a story's setting and culture. Cody divulges important tools of the trade, teaching readers how to not only draw key individual assets (everything from mountains and cliffs to dragon bones and ancient ruins) but also how to integrate those geographic features into a functional, fantasy map. With tutorials grouped by biome, readers will be able to find detailed guidance on drawing anything they can dream up, from fortresses and farms in settled areas to floating mountains and magical portals in mystic lands.