Publisher's Synopsis
An unknown enemy emerges from the depths of the earth, monstrous creatures from hell, sheitans, have decimated humanity and take over the planet, forcing survivors to hide. Faced against an opponent like them, the armed forces cannot win, however there is a group of people who have faced this type of enemy for years ... at least in simulation. Gamers have unknowingly prepared themselves since childhood to face monstrous threats from hell, space invaders, and even the fearsome gods. With their previous preparation, along with the most advanced technology at his disposal, they might be the way in which humanity will be able to face the threat of the Sheitans. But: Will young GAMERS be ready to face an opponent outside the virtual world they are used to; without the convenience of infinite lives, passwords or checkpoints? GAMERS will realize that in real life there are no tutorials or different levels of difficulty; and they will have to fight the beasts of hell facing a true death, in the most hardcore game of their short lives. Thus, the GAMER Program is not about video games but about those who play them, video gamers. It puts a very common situation in electronic entertainment, that of fighting against monstrous beings to save humanity, and gives rise to video gamers fulfilling a common fantasy, that of "living the video game".