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The Call of the Eco-Weird in Fiction, Films, and Games

The Call of the Eco-Weird in Fiction, Films, and Games

Hardback (01 Mar 2025)

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Publisher's Synopsis

This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The Eco-Weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more.

About the Publisher

Palgrave Macmillan

From award-winning research which changes the world to textbooks and study guides which educate and inspire, we publish across the humanities, social sciences and business for academics, students, professionals and librarians worldwide.With offices in London and New York, and sales teams across 50 countries, we have a global reach and as part of Macmillan Science and Education, are proud to uphold an unbroken tradition of over 170 years of academic publishing.

Book information

ISBN: 9783031771255
Publisher: Springer Nature Switzerland
Imprint: Palgrave Macmillan
Pub date:
DEWEY: 809.387660936
DEWEY edition: 23
Language: English
Number of pages: 245
Weight: -1g
Height: 210mm
Width: 148mm