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Social Interactions in Virtual Worlds

Social Interactions in Virtual Worlds An Interdisciplinary Perspective

Hardback (05 Jul 2018)

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Publisher's Synopsis

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

About the Publisher

Cambridge University Press

Cambridge University Press dates from 1534 and is part of the University of Cambridge. We further the University's mission by disseminating knowledge in the pursuit of education, learning and research at the highest international levels of excellence.

Book information

ISBN: 9781107128828
Publisher: Cambridge University Press
Imprint: Cambridge University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 452
Weight: 712g
Height: 233mm
Width: 171mm
Spine width: 28mm