Publisher's Synopsis
This volume records the proceedings of the 17th International Conference of the International Simulation and Gaming Association. The contributions presented here give a state-of-the-art report on simulation/gaming in the latter part of the 1980s. A diverse set of topics and issues are discussed. The first section contains the keynote presentations which offer a provocative and intriguing set of ideas, and bring a variety of perspectives on a host of questions into contradistinction. This is followed by four sections dealing with language, communication and computers; social issues, game design and research; management and business and finally taxonomies and methodologies.