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Shaping Learning Environments by Simulation Gaming - An Application to Collective Bargaining in the German Railway Industry

Shaping Learning Environments by Simulation Gaming - An Application to Collective Bargaining in the German Railway Industry

Paperback | German

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Publisher's Synopsis

Seminar paper from the year 2004 in the subject Psychology - Work, Business, Organisational and Economic Psychology, grade: 1,8, Free University of Berlin, 20 entries in the bibliography, language: English, abstract: Simulation games can be valuable tools to generate real-life relevant skills at low costs. Four objectives are most important, when developing a simulation game: Firstly, the simulation has to help participants to improve practical relevant capabilities (external educational validity). Secondly, it has to be a valid representation of real-world processes (fidelity). Thirdly, the simulation should achieve the intended learning objectives as best as possible (internal education validity). Finally, the learning benefits for the participants should be maximised, whilst the development and application costs should be minimized. In this paper the collective bargaining simulation "Zug um Zug 2015" is analysed in reference to these objectives.

Book information

ISBN: 9783638656580
Publisher: Grin Verlag
Imprint: Grin Verlag
Language: German
Number of pages: 64
Weight: 95g
Height: 210mm
Width: 148mm
Spine width: 4mm