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Shaders for Game Programming and Artists

Shaders for Game Programming and Artists

Paperback (12 Jun 2004)

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Publisher's Synopsis

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API’s "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.

Book information

ISBN: 9781592000920
Publisher: Cengage Learning
Imprint: Course Technology
Pub date:
DEWEY: 794.816693
DEWEY edition: 22
Number of pages: 512
Weight: 1030g
Height: 226mm
Width: 188mm
Spine width: 36mm