Publisher's Synopsis
Based on the authors′ experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example–based scenarios that show how to develop Symbian applications.
- Exercises walk the reader through the initial development of a console–based card game engine to a graphical user interface(GUI)–based, two player blackjack game operating over a Bluetooth connection between two mobile phones
- Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers – the most prevalent of these is S60
- Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.