Publisher's Synopsis
Can one great idea guarantee your game's success? Absolutely - as long as it's backed by solid execution and good marketing. But in the game industry, we all know the truth: ideas alone aren't worth much without the skills to bring them to life. So what if you had 258 quattuordecillion ideas - designed not just to inspire, but to actually sharpen your game design skills? That's exactly what this book offers.
Inside, you'll find 33 unique tables, each with 400 elements - giving you a total of 13,200 creative building blocks. Roll some dice or draw from a standard deck of playing cards to randomly generate a complete game concept: from setting, genre, and mechanics, to graphic style, emotional tone, social issues, narrative structure, and worldbuilding. It's your personal idea generator - perfect for GDD practice, creative warm-ups, and overcoming writer's block.
Use it solo or with a team - compete, collaborate, and spark new ideas. This is a flexible, open-ended tool you can adapt to your workflow, your classroom, your brainstorm sessions, or even creative parties with friends.
It's a smarter alternative to design card decks - not only is it far more affordable (just $20 instead of $60), but also massively more expansive (13,200 prompts versus 300).