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Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects

Softcover reprint of the original 1st Edition 2015

Paperback (23 Oct 2016)

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Publisher's Synopsis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Book information

ISBN: 9789811013485
Publisher: Springer Nature Singapore
Imprint: Springer
Pub date:
Edition: Softcover reprint of the original 1st Edition 2015
Language: English
Number of pages: 227
Weight: 3693g
Height: 235mm
Width: 155mm
Spine width: 13mm