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Real-Time Shading

Real-Time Shading

1st edition

Paperback (30 Jun 2020)

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Publisher's Synopsis

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Book information

ISBN: 9780367447021
Publisher: CRC Press
Imprint: CRC Press
Pub date:
Edition: 1st edition
DEWEY: 006.69
DEWEY edition: 22
Language: English
Number of pages: 376
Weight: 453g
Height: 229mm
Width: 152mm