Publisher's Synopsis
Create cool animated films and videos using a plethora of filmmaking tools within Unity 3D with this full color guide
Key Features
- Create fully functional films including an animated movie and a music video
- Explore the film making features of Unity 2022 to implement the Cinematography functionalities based on C# scripts
- Discover plenty of options for publishing and supporting your films and music videos commercially
Book Description
As the film industry has evolved throughout recent years, the use of a real-time film making engine that allows for "live" updates to things like characters, lighting, sounds and camera positions continues to gain importance. The Unity 3D platform has embraced supporting this need through the addition of real-time workflow support that equips animation creators with tools for real-time creation, iteration and collaboration for productions.
This book aims to guide you in your journey by presenting the fundamentals of filmmaking utilizing some of the core tools of Unity. You'll learn to outline your project plan, how to tell a story using Unity, how to use various Unity 3D/third party tools for animation and how to build a working film that can be distributed across various platforms. You will build scenes, import characters into the scenes, add animations, and create dialogs to give your film life. In addition you will gain knowledge on the effective use of camera positions, lighting, sounds and atmosphere to enhance the audience's relation to the story you are telling.
By the end of this book, you will be able to create your own short film(s) and videos with character(s), and other items found in the set of scene(s) sequences you have selected.
What you will learn
- Discover how to create a short film and/or music video
- Learn how to plan a Storyboard
- Learn all about Scene creation using Unity tools
- Unveil the use of Real-Time Technology, HDRP, and Recorder
- Learn to use Cinematic Studio Sequencing, Timeline and Cinemachine
- Learn how to animate and rig your characters
- Utilize lighting, sound, mood and Unity cameras to tell a story
- Deploy your creation across various distribution platforms to increase its visibility
Who This Book Is For
This book targets 3D artists, aspiring cinematographers and filmmakers, 3D video creators, animators, and virtual production professionals. Prior cinematography production experience is not required as the book begins with the basics of structuring a film and provides a foundational knowledge in the initial chapters to get you up and running with filmmaking as you go. All you need is an intermediate knowledge of the Unity engine and a strong interest in cinematography. Programming skills and a basic knowledge of 3D tools such as Blender, Unreal, and Maya might be helpful but not required.
Table of Contents
- Introduction to Filmmaking using Unity
- Defining your Story through storyboarding and storytelling techniques
- Writing the scripts for your stories
- Project estimation, budgeting and funding
- Establishing your environments, shot list and call sheets
- Choosing cast, characters and other assets to your scenes
- Creating Cinematic Content using Sequences
- Rigging and Animation with Mixamo, Mecanim and Blender
- Character Dialog, Character effects, Special effects, and other effects
- Camera positioning and organizing your shots
- Effective use of lighting, color and mood
- Building the scenes
- Utilizing sounds and music
- Refactoring your creations
- Refactoring your creations