Publisher's Synopsis
This aims to provide simple explanations and instruction at a gradual pace so that it can be used even by beginners. It offers coverage of everything from setting up the development environment through device management, interactive programming, device independent bit-maps, multimedia, memory management and more. Readers learn to draw lines and shapes; create interactive programs; use object linking and embedding (OLE) and dynamic data exchange (DDE) and more.;It contains "real world" examples, often accompanied by the necessary code and includes a disk with code from the most popular and complex programmes from the book including Paint, Animator and Multimedia.;It covers versions 3.0 and 3.1 with emphasis on the new and more complex features of 3.1.