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Practical Algorithms for 3D Computer Graphics

Practical Algorithms for 3D Computer Graphics

Paperback (02 Aug 2001)

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Publisher's Synopsis

This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with the fundamental coordinate geometry and other mathematical ideas that lie at the heart of nearly all of the algorithms. The author takes a step-by-step approach to the design of rendering algorithms from the fastest scanline Z-buffer procedure to the high-quality ray-traced approach. The book includes several chapters devoted to building real-time 3D viewing and animation programs for the Windows operating system using Visual C++.

Book information

ISBN: 9781568811543
Publisher: Taylor and Francis
Imprint: CRC Press
Pub date:
DEWEY: 006.69
DEWEY edition: 21
Language: English
Number of pages: 539
Weight: 1156g
Height: 230mm
Width: 197mm
Spine width: 34mm