Publisher's Synopsis
The Posthuman Universe involves, at its most basic premise, the manufacturing of superheroes. Posthumans are fabricated: powerful, bio-enhanced supersoldiers with latent abilities and incredible resistance to injury. No one is born this way, but many are born to be something greater than they were. But all of these new abilities come with a catch: a limited lifespan, and mortal risk in the heat of battle. The posthuman experiment begins with early espionage and black ops efforts, then spreads to a National Hero system where posthuman representatives do good works and solve conflicts between rival states, so the conventional militaries don't have to. Soon, the movement spreads to sanctioned teams of national and corporate sponsored posthumans, providing disaster relief and public services, but always with the heavy hand of propaganda. When Confrontation Teams are developed by the corporate thinktanks as a means of fabricating exciting conflict for media consumption, things turn chaotic quickly, as some so-called bad actors discover they really CAN act as the criminals they pretend to be. And from there, it's a battle royale and the stakes become very real. Posthuman is a fully self-contained role-playing game, utilizing the Conflict Resolution System [CRS, pronounced CURSE], a simple attribute and combat based set of rules that can be used to resolve any number of combat scenarios with carrying degrees of complexity. The Sourcebooks are a series of character collections that feature characters and teams that can be used in the game. In this book: Book Five features various characters active in the Posthuman Universe that don't fit the profile of National Hero, Sanctioned Team, Confrontation Team or Megagang. Some are independent contractors, operating in the posthuman criminal underworld but avoiding the complications of group alliances. Others are solo heroes, trying to make the streets safer but independent of the established National Hero System and Sanctioned Team organizations. Others still are unexplained posthuman threats, standalone threats to the safety and security of innocent civilians, and some, frankly, are assassins. Vigilantes, fixers, crime bosses, and more! These are the characters that don't play nice with others. Brought to you by Third Rail Design Lab [ TRDL ]