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Playing With Religion in Digital Games

Playing With Religion in Digital Games - Digital Game Studies

Paperback (28 Apr 2014)

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Publisher's Synopsis

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

About the Publisher

Indiana University Press

Book information

ISBN: 9780253012531
Publisher: Indiana University Press
Imprint: Indiana University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 304
Weight: 438g
Height: 153mm
Width: 230mm
Spine width: 17mm