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Playful Teaching, Learning Games

Playful Teaching, Learning Games New Tool for Digital Classrooms - Contemporary Approaches to Research in Learning Innovations

Hardback (01 Jan 2011)

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Publisher's Synopsis

Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

About the Publisher

Brill

Founded in 1683, Brill is a publishing house with a rich history and a strong international focus. The company's head office is in Leiden, (The Netherlands) with a branch office in Boston, Massachusetts (USA). Brill's publications focus on the Humanities and Social Sciences, International Law and selected areas in the Sciences.

Book information

ISBN: 9789460914591
Publisher: Brill
Imprint: Brill
Pub date:
Language: English
Weight: 358g
Height: 239mm
Width: 163mm
Spine width: 15mm