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OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook

Paperback (25 Jul 2011)

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Publisher's Synopsis

This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Book information

ISBN: 9781849514767
Publisher: Packt Publishing
Imprint: Packt Publishing
Pub date:
DEWEY: 006.693
DEWEY edition: 23
Language: English
Number of pages: 323
Weight: 612g
Height: 235mm
Width: 191mm
Spine width: 19mm