Publisher's Synopsis
This hands–on–guide–written by one of the most successful authors in programming–makes design patterns and principles accessible to everyone! Drawing from his extensive experience as a programmer, consultant and teacher, Horstmann introduces object–oriented design principles, and gives you a roadmap for applying these principles and techniques in your own designs.
- Each topic is illustrated with a high–interest example that introduces you to user interface programming and the full range of Java language features. As you build your programming skills, you will also learn good design practice.
- This book uses Java as its implementation language, and also covers additional OOD strat egies that are available in C++ and other object–oriented languages.
- The book includes a crash course in Java, covering all the basic language constructs for anyone not familiar with the language.
- Horstmann integrates the latest and most effective tools such as BlueJ, javadoc, and JUnit, as well as other experimental tools.
- The Capstone chapter introduces design principles and shows you how to create an easy–to–use UML diagram editor.
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The guide will reach you important skills, including:
– using UML for modeling
– unit testing and programming by contract
– programming GUI applications
– understanding classical design patterns
– using and designing frameworks