Publisher's Synopsis
Presented in easy-to-understand language, .NET Game Programming with DirectX 9.0 is a must-have title for those who want to create out-of-the-ordinary but simple games, but have never had the time to expend reading hard-core game developers books[NL1]. The authors show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Although their focus is on simplicity, the authors are able to explore all basic concepts within Managed DirectX 9.0: Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. There are also chapters covering other technologies that can be used for game programming: the Speech API to generate game characters' voices, multithreading, and GDI+ for simple games. A bonus chapter shows how to port a simple game to Pocket PC. Sample games are presented over two chapters throughout the book. The first chapter presents the game with simple features, and the second chapter extends the game while presenting new concepts. A library of game programming helper classes is also created, step-by-step, in each chapter. [NL1] I'm not clear on what "digging up with" means here. Please reword/clarify.