Publisher's Synopsis
Many of the terms and techniques associated with multimedia are unfamiliar to programmers. The aim of this book is to provide a foundation for multimedia programming based upon concepts of object-oriented programming. It is divided into three parts: a survey of current multimedia technologies; an exploration of an object-oriented "framework" with which programmers can build multimedia applications; and a look at the future of multimedia applications. "Vitural museum" and "Video widgets" - two example applications that have been implemented using the framework presented in the text - are provided for readers to explore.