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Motion in Games Image Processing, Computer Vision, Pattern Recognition, and Graphics

Motion in Games Image Processing, Computer Vision, Pattern Recognition, and Graphics Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings - Lecture Notes in Computer Science

2010 edition

Paperback (04 Nov 2010)

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Publisher's Synopsis

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.

The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Book information

ISBN: 9783642169571
Publisher: Springer Berlin Heidelberg
Imprint: Springer
Pub date:
Edition: 2010 edition
Language: English
Number of pages: 436
Weight: 676g
Height: 236mm
Width: 155mm
Spine width: 25mm