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More OpenGL Game Programming

More OpenGL Game Programming

2nd Edition

Paperback (01 Dec 2005)

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Publisher's Synopsis

Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn how to animate and render models, as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.

Book information

ISBN: 9781592008308
Publisher: Cengage Learning
Imprint: Cengage Learning
Pub date:
Edition: 2nd Edition
DEWEY: 794.81526
DEWEY edition: 22
Language: English
Number of pages: 626
Weight: 1314g
Height: 189mm
Width: 232mm
Spine width: 47mm