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Mathematics for 3D Game Programming and Computer Graphics

Mathematics for 3D Game Programming and Computer Graphics

Third edition

Hardback (02 Jul 2011)

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Publisher's Synopsis

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Book information

ISBN: 9781435458864
Publisher: Cengage Learning
Imprint: Cengage Learning
Pub date:
Edition: Third edition
DEWEY: 794.816693
DEWEY edition: 23
Language: English
Number of pages: 624
Weight: 1052g
Height: 232mm
Width: 188mm
Spine width: 45mm