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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition - Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

2nd edition

Paperback (11 Apr 2017)

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Publisher's Synopsis

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Book information

ISBN: 9783031014642
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
Edition: 2nd edition
Language: English
Number of pages: 79
Weight: 198g
Height: 235mm
Width: 191mm
Spine width: 5mm