Publisher's Synopsis
Marlsbeth has seen a great rebirth since the Raven, Lord Gim, fell upon the Plains of Gildred five years ago. The king has seen through a refortification of the twin kingdoms. However, enemies lurk from every corner of the earth aware that the dreaded Elvkin has fallen.One such ruler of the Land Bewitched is the great wave-walker Hersir Skuli Thorgils, who is known throughout the world as the dreaded Sea King. Empowered by the enchantment of dvergrcraft and from the spoiled bench of Björnmul Hall, he rules and conquers by his Viking horde. The raiding Norseman of Norvegr is taken by a treasure for which his heart longs. We begin with two trolls who take the most precarious divide in the story of the Sea King. Their unexpected journey abroad takes place when from a simple life in Mirkwood to distant realms they fare. Thorgils helms a ship of uncanny abilities gifted by High Dwarf King Frar the Mountain Feller to embark on a quest over high seas with his great throng. He leaves behind the troubles of his people, the meek wood-folk of Mirkwood, and a budding rebellion to seek out the overpowering allure of his wanting. Though the nefarious deeds of Thorgils are shrouded from the chronicler and even the Warders Array, Mandivor the Advocate is still at watch. His allies are few and scattered; however, the Tome of Warders Light shall be his north star.Much has taken place in Marlsbeth, and peace is at an all-time pinnacle. King Khristophorosson resides on his throne and has seen through a great revival of his people. The ranger of Greenwood has matured with a servant's heart to the throne of Triunedig. He must now navigate the waters of kingship to rule the lands with justice and equity. With the Knights of Irean and Isabelle and the honorable armies at his side, the righteous ruler must defend her against the unruly Sea King.