Publisher's Synopsis
Tinker, Make, Engineer-Solving Problems from Picture Books
Imagine your dream car. What special features does it have?
What can you use to create it?
In the first edition of this bestselling book, author Cate Heroman made teaching and learning STEM concepts more accessible than ever before through the maker movement. The practical, hands-on resource guided teachers to inspire, delight, and challenge children to use everyday materials to design and build solutions to problems faced by characters in their favorite books.
This revised, expanded, and updated second edition
- Features 35 design challenges appropriate for children ages 3 through 8; this includes favorite design challenges from the first edition, some of which are revised to be more robust, as well as all-new design challenges
- Organizes the design challenges into four sections/concepts-Build It, Move It, Change It, and Invent It
- Updates many of the picture books to include recommendations that are culturally inclusive
- Adds more information about making and tinkering, including how it connects to developmentally appropriate practice and learning standards
Use engaging children's books together with the guidance and ideas in this book to extend children's problem-solving skills and creative thinking.