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Lectures in Game Theory for Computer Scientists

Lectures in Game Theory for Computer Scientists

Hardback (06 Jan 2011)

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Publisher's Synopsis

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

About the Publisher

Cambridge University Press

Cambridge University Press dates from 1534 and is part of the University of Cambridge. We further the University's mission by disseminating knowledge in the pursuit of education, learning and research at the highest international levels of excellence.

Book information

ISBN: 9780521198660
Publisher: Cambridge University Press
Imprint: Cambridge University Press
Pub date:
DEWEY: 004.015193
DEWEY edition: 22
Language: English
Number of pages: 295
Weight: 768g
Height: 252mm
Width: 173mm
Spine width: 24mm