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Learning, Education, & Games

Learning, Education, & Games Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice

Paperback (23 Jan 2024)

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Publisher's Synopsis

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

Book information

ISBN: 9781304903044
Publisher: Lulu Press
Imprint: Lulu.com
Pub date:
Language: English
Number of pages: 314
Weight: 730g
Height: 279mm
Width: 216mm
Spine width: 17mm