Delivery included to the United States

Introduction to Area-Based Anti-Aliasing for CGI

Introduction to Area-Based Anti-Aliasing for CGI

Paperback (01 Jun 2024)

Save $0.54

  • RRP $43.01
  • $42.47
Add to basket

Includes delivery to the United States

10+ copies available online - Usually dispatched within 7 days

Publisher's Synopsis

Computer Generated Imagery (CGI) consists of computer applications for creating images in art, video games and 3D animation. These images consist of 2 dimensional arrays of pixels (picture elements), such as 1kx1k pixels for example. When images are computed using a single sample per pixel, they show aliasing artifacts such as stairsteps on feature edges (jaggies). Aliasing artifacts can be minimized by applying Anti-Aliasing (AA) techniques, such as Multi-Sample AA (MSAA). With MSAA, several images are computed for a few sample points per pixel, followed by images averaging. MSAA is computation intensive, slow, costly and with mixed results.


The author has developed a new approach to AA, Area-Based AA (ABAA), that is vastly superior to MSAA. ABAA relies on subpixel area-sampling instead of point-sampling. It produces better quality images. It is also much faster, simpler, low-power and low-cost. With all these advantages, ABAA should be widely accepted for future 3D CGI implementations.


This book has three versions and this is the introductory version.

Book information

ISBN: 9798887759746
Publisher: Gotham Books
Imprint: Gotham Books
Pub date:
Language: English
Number of pages: 194
Weight: 354g
Height: 246mm
Width: 189mm
Spine width: 10mm