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Interactive Computer Graphics

Interactive Computer Graphics A Top-Down Approach With Shader-Based OpenGL

6th Edition

Hardback (26 May 2011)

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Publisher's Synopsis

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

Book information

ISBN: 9780132545235
Publisher: Pearson Education
Imprint: Pearson
Pub date:
Edition: 6th Edition
DEWEY: 006.6
DEWEY edition: 22
Number of pages: 730
Weight: 1410g
Height: 254mm
Width: 203mm
Spine width: 30mm