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Indie Games in the Digital Age - Approaches to Digital Game Studies

Hardback (16 Apr 2020)

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Publisher's Synopsis

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Book information

ISBN: 9781501356452
Publisher: Bloomsbury Publishing (UK)
Imprint: Bloomsbury Academic
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 240
Weight: 476g
Height: 220mm
Width: 146mm
Spine width: 18mm