Publisher's Synopsis
This textbook of computer graphics exploits the full range of techniques and effects that recent advances in computer hardware technology now make possible.;It is intended for undergraduate courses and takes the reader with a limited background in computing and mathematics to a state-of-the-art level in computer graphics.;Having completed a course based on this text, it is intended that the reader will be able to solve practical problems in real graphics situations. The book is suitable as a text for studying computer graphics as part of a degree course in computing, mathematics, science, engineering of geography.;Ian Angell has written six books dealing with computer graphics on mainframes and microcomputers.