Publisher's Synopsis
If you don't know who George America is, your political ideas might be outdated. And once you know what Dynamic Law is, you will never again think of law the same. They're horseless, paperless, wireless and driverless. And they've had it with old party politics. Indiana college students in a secret network believe they can govern more intelligently, more peacefully and more effectively than any previous generation. But they're stuck, and they don't have much time to figure out how to get the nation to pay attention to all their hard work. As if by the magnetism of ancestral DNA and circumstances, descendants and relatives of America's founding fathers are being drawn into the struggle. Their methodology - or madness - is absolutely unheard of, and their candidate is certainly in his own class. In fact, he's the product of an Indian peace ritual, yet he's under the Curse of Tippecanoe. There's no turning back though. The quality of freedom is at stake. They intend to get the ball rolling and keep it rolling, to start replacing the old technology of contentious party politics. They have the new technology of civil discourse and scientific government. They have something very special, called Dynamic Law. They'll invite you into the Arcade and visit you in Virtual Reality. Sad to say, not everyone will survive, and few come through unscathed. There's a price to pay. Revolutionary ideas make enemies, especially if you're suggesting updates for a constitution. What about George? Can he be expected to survive a hit man, glitches and kill codes? Like everyone else, he only has so much time, and he will surely face his end more than once.