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Gaming in Academic Libraries

Gaming in Academic Libraries Collections, Marketing, and Information Literacy

Paperback (30 May 2009)

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Publisher's Synopsis

Gaming in Academic Libraries: Collections, Marketing, and Information Literacy is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as well.

This collection describes issues related to games as a collection format, the cataloging and circulation of games, the use of games to market the library and the use of games to help students achieve information literacy. Cases include projects at large research libraries as well as at smaller liberal arts colleges and also describe libraries that are addressing gaming with either a great deal of funding or on a shoestring.

This compendium is the first book on gaming in academic libraries and, as such, it will be useful to those consider building game collections, using games for marketing or public relations purposes, and using games for learning and teaching.

Book information

ISBN: 9780838984819
Publisher: American Library Association
Imprint: ACRL
Pub date:
DEWEY: 025.21877
DEWEY edition: 22
Language: English
Number of pages: 231
Weight: 353g
Height: 177mm
Width: 177mm
Spine width: 19mm