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Gaming and Gamers in Times of Pandemic

Gaming and Gamers in Times of Pandemic

Hardback (08 Feb 2024)

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Publisher's Synopsis

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.

The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation.

Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay.

Book information

ISBN: 9798765110232
Publisher: Bloomsbury Publishing (UK)
Imprint: Bloomsbury Academic
Pub date:
DEWEY: 794.8
DEWEY edition: 23/eng/20230817
Language: English
Number of pages: 288
Weight: 558g
Height: 229mm
Width: 153mm
Spine width: 25mm