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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

1st edition

Hardback (19 Jan 2022)

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Publisher's Synopsis

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

Book information

ISBN: 9783631869871
Publisher: Peter Lang GmbH, Internationaler Verlag der Wissenschaften
Imprint: Peter Lang Edition
Pub date:
Edition: 1st edition
Language: English
Number of pages: 130
Weight: 386g
Height: 210mm
Width: 148mm
Spine width: 11mm