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Gamification-Based E-Learning Strategies for Computer Programming Education

Gamification-Based E-Learning Strategies for Computer Programming Education - Advances in Game-Based Learning (AGBL) Book Series

Hardback (30 Aug 2016)

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Publisher's Synopsis

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Book information

ISBN: 9781522510345
Publisher: IGI Global
Imprint: IGI Global
Pub date:
DEWEY: 371.397
DEWEY edition: 23
Language: English
Number of pages: 296
Weight: 1186g
Height: 227mm
Width: 290mm
Spine width: 29mm